Mercenary

Endurance
● HEALTHY, the Soldier increases his Health by 1.

● FIRST AIDE, the Soldier restores his own health by (Life + Medicine + Remove Poison)

● CHEER, the Soldier may roll to assist an ally in battle with an addition to his atempted aide by (Fate).

● PARRY, the Soldier gains +1 Defense for the duration of the Scene.

● SOLDIER'S FEE, the Soldier charges a fee for his services, increasing his payment by 10% at the end of the scent.

Condottiere
●● SURESTRIKE, the Fighter deals full weapon damage only, ignoring armor, to ensure a hit.

●● WHIRLWIND, 1 Willpower, the Fighter strikes all surrounding units with his weapon.

●● SLICE and DICE, 2 Willpower, the Fighter can use his move action to strike two different units in two different locations twice each with basic melse attacks.

●● SETTLE the SCORE, 1 Willpower, Quick Action, after being attacked by an adjacent unit, the Fighter may strike back with a basic male attack.

●● X-CROSS, 1 Willpower each, ''the Fighter delegates an ally to move toward a target, strike, and end behind it. This consumes the ally's next Move Action.''

Belligerence
●●● CHARGE, 1 Willpower, the Gladiator rushes forward, using his Move Action to slam into a unit, dealing damage (+ Knock Back).

●●● ELBOW BENDER, 1 Willpower, the Gladiator attempts to break the target's arm, dealing weapon damage (+ Disable).

●●● KNEE BREAKER, 1 Willpower, the Gladiator attempts to break the target's legs, dealing weapon damage (+ Immobilize).

●●● DOMINATION, the Gladiator increases his Intimidation by his Gnosis for the duration of the Scene.

●●● HACK and SLASH, 2 Willpower, the Gladiator makes three basic melee attacks against one target.

Poignance
Poignance is only available after the Mercemary takes the Champion Sub-class after winning a tournament.

The following Commands are stances which may be entered by 1 Willpower, and last until the end of the Scene. While in the Stance, add Gnosis to attacks against the respective targets identified by the Stance.

●●●● [BEAST BLUNTER], the Champion focuses on beasts, Anthros and Ranseur.

●●●● [BUG BEATER], the Champion focuses on bugs, insects and arachnids.

●●●● [WING CLIPPER], the Champion focuses on flying targets other than Tennin and Valkyrie.

●●●● [FEY STALKER], the Champion focuses on Tennin and Gnomes.

●●●● [FIEND FIGHTER], the Champion focuses on Fiends and Jotunn.

●●●● [WYRM WRANGLER], the Champion focuses on reptiles, Dray and dragons.

●●●● [CONSTRUCT KILLER], the Champion focuses on golems, elementals, aberrations and Boon.

●●●● [DIABOLICAL DEBILITATOR], the Champion focuses on undead, spirits and Valkyrie and Drow.

●●●● [HEAD HUNTER], the Champion focuses on Highlanders, Humans, Half Elves, Elves, High Elves, Erudites and Dwarves.

Jingoism
Jingoism is only available after the Mercenary takes the Templar Sub-class and swearing fealty to a cause.

● RASP, 1 Mana, the Chauvanist deals damage to a target's Willpower by Gnosis

● ASTONISH, 1 Mana, the Chauvanist deals a basic melee attack (+ Silence).

●● UNBREAKABLE ARMS, the Chauvanist has gained the ability to make weapons unbreakable for a fee.

●● GRAPPLE, 1 Willpower, the Templar attempts to subdue a target so that someone else might critical against them, but they also use their presence to subdue along with force (STRENGTH + Brawl + PRESENCE).

●●● MELIORATE, 3 Mana, the Chauvanist deals damage to a field by Intelligence (ignore armor), destroying obstacles inside that are large or smaller.

●●● COMMITMENT, the Chauvanist may treat any armor as Heavy Armor (+2).

●●●● SOUL SPHERE, 3 Mana, 1 Willpower, the Chauvanist deals Morality + INTELLIGENCE + Gnosis + Light or Dark in a field.

●●●● SLAUGHTER, 1 Willpower, the Chauvanist deals one point of Lethal damage, causing a messy blow.